Jan 08, 2008, 05:25 AM // 05:25
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#21
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Desert Nomad
Join Date: Jul 2006
Location: Japan
Guild: [트두므s], Guild Leader
Profession: Mo/
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/close already just turning into flames now
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Jan 08, 2008, 05:26 AM // 05:26
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#22
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No Luck No Time No Money
Join Date: Nov 2005
Location: Amherst College, MA
Guild: Scars Meadows [SMS]
Profession: Me/
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I was going to be constructive. But meh.
Hardest for me was Majesty's rest.
Rest was easy with MM bomber.
__________________
I looked at her, and looked again:
And did not wish her mine!
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Jan 08, 2008, 06:08 AM // 06:08
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#23
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Desert Nomad
Join Date: Feb 2007
Profession: Mo/W
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lol give it a try seriously, not a 5 minute screw around just so you can say that you played it but didnt like it.
Anyways yea the 4 man area's i find quite hard and rotscale is the hardest boss.
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Jan 08, 2008, 06:26 AM // 06:26
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#24
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Academy Page
Join Date: Dec 2007
Guild: Phoenix Warriors of the Apocolypse
Profession: R/Mo
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Quote:
Originally Posted by Mokone
way to ruin your own thread, grats.
also, after looking at your vanquishing bars and the comments about the necro builds, i had to giggle.
the backline is absolutely terrible, a single SF with BA to supply random burning is crap. 3 rangers are too much, you never heard of warriors, minions are actually crap in HM if you don't bomb them etc etc.
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I don't guess it sucked too bad considering it vanquished three continents and GW:EN.
But hey, what the hell do I know, I'm just a guy who doesn't like Sabway, I mean, of course, anyone who doesn't like the flavor of the month is a noob and deserves to die right?
Pff.
EDIT: Just thinking about the fact that you just came into a thread titled Legendary Vanquishers and said one of the Vanq Builds sucked made me giggle on the inside.
Last edited by Old Man Of Ascalon; Jan 08, 2008 at 06:31 AM // 06:31..
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Jan 08, 2008, 06:32 AM // 06:32
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#25
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Grotto Attendant
Join Date: Feb 2006
Location: North Kryta Province
Guild: Angel Sharks [As]
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For what it's worth, I don't think the team build the OP has is all that bad. Looks kinda fun, actually. What did you replace the MM with in the areas that didn't have enough corpses?
Edit: Also, I've never had any luck with the Hero AI using Epidemic at all. Did it work for you?
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Jan 08, 2008, 06:38 AM // 06:38
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#26
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Wilds Pathfinder
Join Date: Oct 2007
Guild: [BAAA] guest me NOW
Profession: Mo/
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Quote:
Originally Posted by Old Man Of Ascalon
But hey, what the hell do I know, I'm just a guy who doesn't like Sabway, I mean, of course, anyone who doesn't like the flavor of the month is a noob and deserves to die right?
Pff.
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Ok first of all please DONT call it Sabway, its just wrong perdiod
And although i dont aggree with FotM builds in PvP, i really dont care about them in PvE. Vanquishing is the most retarded gameplay in GW, and FotM builds do make it that tad more bareable.
Secondly Sabs build synergise very well with just each, but you can expand them if you have a friend to make basically the perfect Hero Team, if you are good at making builds that is. Firstly look at sabs build what do you see? Yes they are all casters. ok then how much do some of the enemy casters wand for in HM? sometimes around the 60 mark. OK how can we reduce that Damage. Yeah Defensive Anthem
OK we have minions up alot of the time, So bring a BHA+Epidemic for uber interuption, and the list is endless tbh. Not only is Sabs build good but you can make it even better the more heros you have.
And finally if you dont even understand the build fully plz dont comment on it.
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Jan 08, 2008, 06:42 AM // 06:42
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#27
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Desert Nomad
Join Date: Jul 2005
Location: Washington State.
Guild: [ToA]
Profession: W/
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Hardest for me was majesty's rest. Never could pull Rotscale.
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Jan 08, 2008, 07:16 AM // 07:16
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#28
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Academy Page
Join Date: Dec 2007
Guild: Phoenix Warriors of the Apocolypse
Profession: R/Mo
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Quote:
Originally Posted by arcanemacabre
For what it's worth, I don't think the team build the OP has is all that bad. Looks kinda fun, actually. What did you replace the MM with in the areas that didn't have enough corpses?
Edit: Also, I've never had any luck with the Hero AI using Epidemic at all. Did it work for you?
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For areas where an MM is not possible, (and there aren't many) we normally ran a tank using adrenal axe skills. Just something to hold the aggro away from us.
And secondly, Jin and Magrid don't use epidemic well, Pyre however does for some reason, don't ask me why, I don't know.
Basically, for all the people who think MM's are inferior to MB's, they aren't if you use them correctly.
Basically the team build I posted worked like this:
Minions held the aggro away from us. Therefore we needed strong minions and a MM who could stay alive, which is why we use the IC/DB MM build. In heavy conditional areas we would put draw conditions on his bar to help with condition removal for obvious reasons but in areas where conditions were few and far between we used Mystic Regen. Basically, since the MM would take near to no damage we would flag him in first and allow the mob to concentrate aggro on him and the minions first.
Then the rest of us would run in. The BHA ranger would go straight for the monk or most dangerous caster, apply conditions, epidemic. The Burning Arrow Ranger would normally go for higher armored foes such as warriors, dervs, sins and rangers and use the degen to bypass armor level, epidemic, rinse, repeat. The glass arrow ranger would normally help take down the primary target, then focus on the stragglers who had a tough time dying.
All the while, epidemics are flying off left and right, spreading as many conditions to as many enemies as possible. Since the majority of said mob was poisoned, bleeding, burning, blind, dazed and deep wounded (Cruel Spear), they are mostly ineffective at dealing damage or healing themselves. Monks are overwhelmed and enemy parties break down fast. Any damage that does get through to us would be reduced by %25 by the paragon. This is why we use searing flames, burning arrow and a ton of epidemic.
My partner would bring all the squishy heroes (Mo, Mo, E) and I would bring the harder heroes (N, R, P). If the enemy mob broke aggro from the minions we would simply have him flag back and my group flag forward, re concentrating the aggro back onto the low armor targets (minions), once the aggro hold was re-established, the squishies move back in.
Very, very effective. The only real problem we had with this build was with areas in which there were alot of touchers who avoided the aggro hold and came straight to the back, or in areas where there werent any fleshy creatures, in which we simply put in a good tank.
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Jan 08, 2008, 07:18 AM // 07:18
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#29
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Academy Page
Join Date: Dec 2007
Guild: Phoenix Warriors of the Apocolypse
Profession: R/Mo
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Quote:
Originally Posted by knoll
Hardest for me was majesty's rest. Never could pull Rotscale.
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Yes, Rotscale was quite the pain, we died about 4 times wiping his mob, but once we had him one v one, he went down quite easily. We figured out that it depended on his spawn. Sometimes he would spawn close to the stairs, making it impossible to kill his mob without aggroing him. We found that if you zoned in and out enough times you would eventually catch him in a spawn towards one of the back corners thus allowing you to kill his friends.
Pretty tough boss.
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Jan 08, 2008, 07:25 AM // 07:25
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#30
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Hall Hero
Join Date: Aug 2005
Profession: E/
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Quote:
Originally Posted by Mokone
way to ruin your own thread, grats.
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Agreed. What the hell? You are flamming and trolling your own thread?
Failure.
/close please, nothing but pointless attacks now.
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Jan 08, 2008, 07:44 AM // 07:44
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#31
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Wilds Pathfinder
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Ontopic:
Hardest / most annoying:
Eastern Frontier (only thing I agree with you)
Your vanq build is bad, I don't care if you vanqed everything with it, pve is easy, it doesnt prove anything. You insult a build that is far superior than yours because you don't understand how it works.
Quote:
Originally Posted by Old Man Of Ascalon
Jin and Magrid don't use epidemic well, Pyre however does for some reason, don't ask me why, I don't know.
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And this just proves how much you know about the game. Urban legends ftw, aye?
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Jan 08, 2008, 07:45 AM // 07:45
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#32
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Grotto Attendant
Join Date: May 2005
Location: At an Insit.. Intis... a house.
Guild: Live Forever Or Die Trying [GLHF]
Profession: W/Me
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Before close, can someone give a link to "Sabs build"? I've yet not found any details on what it is.
If it is what it sounds like it is, then maybe Old Mans suggestion to use an explosive growth bomber instead of the N/Mo bomber isn't that bad.
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Jan 08, 2008, 07:49 AM // 07:49
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#33
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Academy Page
Join Date: Dec 2007
Guild: Phoenix Warriors of the Apocolypse
Profession: R/Mo
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Quote:
Originally Posted by Washi
Ontopic:
Hardest / most annoying:
Eastern Frontier (only thing I agree with you)
Your vanq build is bad, I don't care if you vanqed everything with it, pve is easy, it doesnt prove anything. You insult a build that is far superior than yours because you don't understand how it works.
And this just proves how much you know about the game. Urban legends ftw, aye?
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*SIGH*
I have never seen Margrid or Jin use it consistantly. I have seen Pyre use it consistantly. Therefore I base my comments on ingame experiance.
Excuse me for not knowing every single aspect and function of the game.
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Jan 08, 2008, 07:59 AM // 07:59
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#34
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Forge Runner
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What was the hardest area for you to vanquish and why?
Joko's Domain. I was used to play Curses Necro, VoS Dervishes are my bane. They are also undead and leave no corpses.
What was the most frustrating area for you and why?
The Salt Flats, one of the Tyrian desert areas. Forgot the exact name. I was hunting the last mob for ages together with a friend. The desert in general requires a lot of running through endless dunes... also time-consuming.
What area took you the most tries to complete?
Eastern Frontier (around 5, starting from Serenity Temple till I figured out a way to deal damage and still be able to kill off the Grawl. Restarted quickly if it did not work)
Joko's Domain (3, till I realized that pressing the Mark of Pain Button till it went through VoS was a bit silly - an dswitched to N/Rt/Curses mix.)
What was your favorite area to vanquish and why?
Hum... the Eastern Frontier. Had somehow the right feeling of having some resistance. Also, I am German. I thought of the Charr as Russians and gave not a quarter.
What was the easiest for you to vanquish (besides Bukdek or The Temple)?
Zen Daijun, my Necro is Canthan. Had to kill one animal to complete it.
What was the toughest enemy (boss, species, or mob) for you to defeat?
VoS Dervishes (spell immune) or the Grawl Ulodyte troops in Eastern Frontier.
What advice do you have for someone who is or is about to try and get Legendary?
Read the Wiki and check the zones, what skills the enemy mobs are using and adjust your build accordingly. Do not use a "one size fits all" approach, it is always inferior and less fun.
+ Use the many legal cheat items. Powerstones and stuff make vanquishing no longer an achievement.
Edit: I would like to see this stay open.
Last edited by Longasc; Jan 08, 2008 at 08:03 AM // 08:03..
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Jan 08, 2008, 08:24 AM // 08:24
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#35
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Desert Nomad
Join Date: Jul 2007
Location: Cuba
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Quote:
Originally Posted by Old Man Of Ascalon
...RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE...
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wut this mean? ;3
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Jan 08, 2008, 08:29 AM // 08:29
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#36
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Wilds Pathfinder
Join Date: Jul 2007
Profession: N/
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What was the hardest area for you to vanquish and why?
joko's domain, to much mobs.
What was the most frustrating area for you and why?
look above.
What area took you the most tries to complete?
its all in the second line.
What was your favorite area to vanquish and why?
the falls, beautiful place.
What was the easiest for you to vanquish (besides Bukdek or The Temple)?
GW:EN areas are so easy.
What was the toughest enemy (boss, species, or mob) for you to defeat?
can't remember
What advice do you have for someone who is or is about to try and get Legendary?
dont play gimmick builds like sab's, make you're own, its more fun.
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Jan 08, 2008, 10:16 AM // 10:16
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#37
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Forge Runner
Join Date: Feb 2007
Location: Melbourne, Australia
Guild: None
Profession: W/
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Quote:
Originally Posted by Longasc
What was the hardest area for you to vanquish and why?
Joko's Domain. I was used to play Curses Necro, VoS Dervishes are my bane. They are also undead and leave no corpses.
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I believe Desolation Undead leave corpses.
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Jan 08, 2008, 10:28 AM // 10:28
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#38
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Wilds Pathfinder
Join Date: Feb 2007
Guild: GameAmp Guides [AMP]
Profession: E/
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Quote:
Originally Posted by Old Man Of Ascalon
What was the easiest for you to vanquish (besides Bukdek or The Temple)?
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Eastern Frontier, no contest......easiest region in the whole map to vanquish. Just start from ToA. A team of 8 steamrolls over everything there.
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Jan 08, 2008, 10:29 AM // 10:29
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#39
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Forge Runner
Join Date: Dec 2006
Profession: D/
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Quote:
Originally Posted by Mokone
also, after looking at your vanquishing bars and the comments about the necro builds, i had to giggle.
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You and me both
I would've thought legendary vanquisher would atleast need some decent bars to complete, not that crap.
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Jan 08, 2008, 10:29 AM // 10:29
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#40
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Frost Gate Guardian
Join Date: Sep 2007
Location: Riga
Guild: SCAR
Profession: Me/
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all its easy ,
1 mesmer , its me
2 MM = 20minions
1 ss + barbs
2 monks
1 ele nuker or ele earth
1 - what ever u want .. better some ele , if u have fire nuker , then other take earth
juts did the cantha and elona , now i try tyria ..
i think the Rotscale is hard hard but not with mesmer backfire or pain inventer ..
canta is quite easy , hardest there is afflicted Rt and ele , next is kurzik areas with summers and eles ..
but 20 minions and ss + barbs ... is killing anyone on the way !
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